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Old 03-13-2006, 09:56 AM
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Default PS3 the new N64?

The Most Dangerous Game
Does Sony's PS3 strategy reek of confidence... or madness?
by Jeremy Parish 3.11.2006

The PlayStation 3 is shaping up to be one of the greatest mysteries of our times. Forget the Colonel's secret blend of eleven herbs and spices, how many licks it takes to get to the center of a Tootsie Pop, or who put the bop in the bop-shoo-wop-shoo-wop. The question keeping the world awake at night is, "What the hell is Sony playing at?"

The veil of mystery surrounding the PS3 is downright maddening, and a little worrying. Consider that by March 2000, the company had already set the PlayStation 2's October 26th release date in stone. Yet here in March 2006, Sony has only been willing to commit to a "spring 2006" launch for its latest console. Less than ten days from winter's end and gamers are left scraping together scraps of conflicting information trickling from the company's various divisions to try and get a sense of the bigger picture. Sure, it's worth the proverbial 1000 words, but they tend to be ones like "unclear," "uncertain," "vague," "contradictory," and "unlikely."

That's hardly the sort of thing to instill consumer confidence in a system that could retail for as much as $500 (or more?). Sony's computer entertainment division has been its strongest asset for years, and it would be no overstatement to say the company's future rests on the success of the PS3. So why the secrecy?

Skeptics are quick to suggest that it's borne of desperation. The PS3, they suggest, is hardly any more powerful than the Xbox 360, Kojima Productions' geriatric mullet-head notwithstanding. Maybe, they insinuate, Sony is having trouble finalizing the hardware, streamlining the manufacturing process, ensuring acceptable quality assurance results. Maybe the PS3 is doomed, they cackle.

Maybe. But far more likely is the possibility that Sony is simply incredibly confident in the PS3's infallibility. The PlayStation was a surprise success, and the PlayStation 2 steamrolled three impressive competitors. The home console industry practically belongs to Sony, and the company seems happy to let the power of the PlayStation brand name do its own marketing work. Why drop cash on a high-dollar ad blitz when eager fans are willing to build hype for PS3 with word of mouth, anticipation and rumors? Talk is cheap, but fanaticism is free.

On the surface, it would seem to be a sound strategy. After all, that's largely how PS2 trounced Dreamcast: gamers were so convinced that the PS2 would be a generational leap over Sega's early offering that they were willing to wait a year for the more expensive console. But if Sony's really hoping to make Dreamcast 2.0 a reality, now would be a very good time to change tactics. Relying on obfuscation and hype is only likely to work once, especially for gamers who believed tall promises about the PS2 Emotion Engine's ability to present the most impressive game worlds imaginable but actually received a system only moderately more powerful than the Dreamcast.

Not to mention the fact that for all of the 360's sometimes eerie similarities to Dreamcast, Microsoft today is in a vastly stronger position than Sega was six years ago. Where Dreamcast was the last gasp of a foundering hardware maker, 360 is the second generation of a carefully-planned effort by one of the world's most successful technology corporations. The original Xbox established itself as a strong brand, giving its successor an eager fanbase to build on -- a far cry from Sega's desperate drive to win back gamers alienated by the horribly mishandled 32X and Saturn.

Some gamers are holding out hope that Sony has the PS3 prepped and ready for an immediate launch as an E3 surprise. Which is a terrible idea. The Saturn's stealth release in 1995 played a major role in Sega's crushing defeat in the 32-bit race, and Sony surely has enough sense to realize that dropping such an expensive and complicated machine into the marketplace with no day-one third-party support would be disastrous. And at this point, key publishers appear to be just as in the dark as gamers, which is hardly a good sign.


The Internet has a term for Sony's Spring 2006 vow: "LOL."

So, is it desperation or arrogance that's keeping Sony quiet and gamers in the dark? Either way, it's hard to disregard a nagging sensation that Sony is putting itself in a situation awfully similar to where Nintendo was ten years ago. Once upon a time it was Nintendo who was reviled by publishers for its draconian third-party policies, who was criticized by its customers for over-promising and under-delivering on its hardware, who cockily stood atop the industry and expected its brand name to do its hard work for it. And ten years ago, Sony knocked Nintendo's standing in the console race from a strong first to a distant third.

Now Sony seems to be setting itself up for a similar fall. PS3's hardware is rumored to be too complicated for many developers to utilize to the fullest. Worse, the console exclusives that set PS1 and PS2 apart are slowly vanishing as publishers hope to maximize their returns on the rising cost of game creation by releasing key titles on multiple platforms. There's a very real danger that the PS3 could become Sony's N64 -- an impressive, but flawed machine plagued by eroding developer confidence and expensive proprietary media (in this case, BluRay). Even the PS3 unveiling campaign from last year's E3, "Welcome Change," smacks of Nintendo's "Change the System" ads from 1996. * XD

Maybe the company's March 15th press event will have some connection to PS3. Failing that, maybe the PS3 master plan will finally be explained the following week at Game Developers Conference. But Sony needs to act soon. Time is slipping away, and with it any hope of fulfilling lofty PS3 launch promises.

Sony would be wise to study history; the console industry experiences a sea of change every decade. Atari more or less created the industry in the mid-70s, only to see its marketshare erode and give way to Nintendo in the mid-80s, who in turn fell behind Sony in the mid-90s. It's been a decade since then, and Microsoft seems a lot hungrier for victory than Sony these days. The 360 is proving to do just about everything right while Sony has offered nothing but cryptic promises.

PS3 may be about welcoming change, but at this rate there's a very real chance that the biggest change of all will involve who comes out ahead when the next-gen dust settles.
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Old 03-14-2006, 04:06 PM
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It's official; the PS3 won't debut in Japan until 4th Qtr '06, which pretty much means nothing State-side until '07
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Old 03-15-2006, 07:44 AM
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It's official, Tedesco passed on bad info :P

Quote:
PS3:
- GLOBAL RELEASE NOVEMBER 11th
- 60GB HDD 2.5" with pre-installed Linux OS will be included?
- Dev kit specs fix as of today
- Final PS3 development kits will be sent to developers in June
- 10.000.000 BD-ROMS manufacturing capability per month @ cost around same as 2-layer DVD
- Every PS3 game will be on a Blu Ray Disc, in an attempt to prevent piracy
- Price will not be less than 50.000YEN (~$425USD)
- PS3 will have HDMI support from launch
- Sony plans to produce 1 million PS3s a month; 6 million PS3s for FY2006 (by the end of March 07)
- basic" online service free, no details yet (could be XBLS for PS3)
- Full backwards compatibility, hi-res and texture filtering for all titles (akin to what the Xbox 360 does to Halo)
- The online service will be working off of GameSpy technology
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Old 03-15-2006, 07:45 AM
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It's official: Shantyman is right.
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Old 03-15-2006, 11:58 AM
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Quote:
60GB HDD 2.5" with pre-installed Linux OS will be included?
Millions of Slashdotters around the globe jizzed in their panties this morning.
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Old 03-16-2006, 08:08 AM
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I'm a little surprised. Most of the media reports mention the delay but do not mention the global launch in November. It was only really delayed in Japan. Even Slashdot missed this.
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